Masters 007 – Crit #1

Last week we had our first critique session for the Masters programme. I presented an experiential interface – Twitter articulated through spoken word, a strange piece of analog/digital typeface design. Video above documents the setup process.

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Masters 006 – Code as Material

Last week’s supervision meeting perhaps left me more confused than when I went in. Such is the nature of these things. I had become too perscriptive and got ahead of myself by trying to rationalise outcomes rather than letting the process happen.

Points to take home:
• Building the context is important, don’t throw that part away.
• Context is perhaps more interesting than system/process, though you need both.
• This whole thing is very fine arts – however fine artists wouldn’t tolerate the ‘code’ aspect of it? Hmm.. I think this assertion is fundamentally wrong, fine artists use code and generative material all the time, it’s not seen as ‘too technical’. Take Robert Hodgin for instance.
• There seems to be this bent towards the theory of group formation.

Did help clarify one objective though: I want to make the tools/situations in which people can make things – not some dead material artefact.

So in this space of making some sort of context or process that is agentive, I need to discern what it is for. Is it about the democratisation of design? Political democracy? Somewhere between the two? I think between these two, or one as allegory for the other, there is some reasonably fertile ground – how can interfaces, as extensions of human consciousness, act as political agents?

I was also directed to check out Clay Shirley (Here Comes Everyone), who discusses the ways that social media/the internet solves the old-world communication paradigms of bi-directionality and group formation. He also talks about how the social effects of technology only really become interesting once the technology is embedded in the culture. How do I make things that require the technology, but aren’t necessarily about it?

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Masters 005 – Sketch Essay 1

Download and read my first Sketch Essay for Masters. This deals mainly with the background and context, drawing heavily on Matt Soar, Marshall McLuhan, and Milton Glaser. Let me know what you think.

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Like

The old Like application from 2009 is finally back up and running! I had to get the Zend framework and php5 running on mediatemple, which is easier said than done, it seems.

Anyway, without further ado:

Like some stuff!

I hope to use the methodology I developed for this (using the web to generate a printable PDF) to generate a range of other experiments for my Masters project. I’m fascinated by the idea that designers are platform-builders, not artefact makers. So we give people the tools with which to be creative, rather than ramming our own ‘creative’ ideas down their gobs. But I digress…

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Masters 004 – Things going on

Current line of investigation: Controlling Household appliances through C:
http://www.scribd.com/doc/21075289/controlling-home-appliances-using-c

References

http://www.dreamincode.net/forums/topic/160032-finite-state-machines/
http://www.voicent.com/devnet/docs/cppapi.htm
And, since we care about sociopolitical things too:
http://www.nytimes.com/2011/03/25/business/economy/25tax.html?_r=4
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Masters 003 – the collaborative model

Just ordered Alex Steffen’s new book Worldchanging 2.0 from amazon. Hope it shows up in time to be useful. Anyway he mentions this concept of Collaborative Consumption in his interview on designobserver, so I’ve been reading into that.

Alex Steffen Interview:
http://changeobserver.designobserver.com/entry.html?entry=25318

Collaborative Consumption
http://changeobserver.designobserver.com/entry.html?entry=24418

Other Links

Shared space offices – http://workshoplovesyou.com/
Dog Patch Labs – http://dogpatchlabs.com/
BetaWorks – http://betaworks.com/

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Thoughts from Design Observer

Too much time is spent in both industry and academia talking about the ‘future’ of media and perhaps not enough time discussing the powerful things it is capable of here and now.

This story from South Africa – Yoza overcomes the hurdle of around 7% of public schools having libraries, but almost 70% of youth having cellphone access. Rather than use an obtuse traditional approach, disseminate the content via cell. neat!
http://changeobserver.designobserver.com/entry.html?entry=25038

Also this fantastic article by Mohamed Elshahed about the role of public space in the performance of social/political activity:

http://places.designobserver.com/entry.html?entry=25108

I’m thinking for the purposes of my project, ‘public’ might be referred to as ‘common’ space, something I found Candy Chang mentioned in her [incredible] blog.

Another story from Africa, interview with Dr. Mugendi M’Rithaa, who gives such a pragmatic and optimistic view of the continent that will counter many of the mediated clichés that abound in [arrogant, racist, fearful] western rhetoric.
http://changeobserver.designobserver.com/entry.html?entry=25028

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Masters 001

And so it begins!

McCollough’s typology of every day situations help us unpack social interactions in space:

The category of “on the town” is the most relevant when studying sociality in the city, and has the following situated interactions associated with it: 1) eating, drinking, talking (places for socializing); 2) gathering (places to meet); 3) cruising (places for seeing and being seen); 4) belonging (places for insiders); 5) shopping (places for recreational retailing); 6) sporting (places for embodied play); 7) attending (places for cultural productions); and 8) commemorating (places for ritual).

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Trolleys

Here’s a little application I made in EsperientCreator that explored the idea of mapping spaces. I’m really interested in inverting traditional spatial relationships, such as the one between the trolley and the barcode. It came from an exploration of abandoned shopping malls, which I think are such fascinating spaces (or non-spaces?).

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The Anti Design Festival runs parallel to the London Design Festival, providing an outlet for new risks and creative exploration in art, image, design, product, film, fashion, performance, 3D, digital and sound. Josh Barr from designworks was invited to be part of this year’s show.

In September, in London’s now-trendy East End, I took part in an earnest attempt by a group of creative people to save designers from the modern blights of Lomography, Scandinavian furniture and each other. To dismiss the Anti Design Festival (ADF) as sensationalist grand-standing by design royalty trying to purloin media attention from the “real” London Design Festival would be missing the point.

The ADF invited communicators to be frivolous, impulsive and intuitive and not to settle for the Thatcheresque mantra of “success at all costs”. Neville Brody and his co-conspirators told us to shrug off the obligations of industry; to reconnect with ideology and manifesto and invited us to fail. Epically fail. In this regard, I was particularly fond of Dominic Wilcox’s lampshade made entirely out of bread.

My own ADF submission was a failure. BlogRoll was a complicated piece of work that stood outside the bounds of normal communication design, and caused the assessors a great deal of discomfort, irritability and swelling when I presented it at Massey University last year. It dealt with the idea that it’s easier to publish ‘information’ online, but its value is diminished through boundless diffusion. I spent the weeks leading up to the festival manufacturing over a kilometre of BlogRoll, as the curators had suggested we hide most of it in the bathrooms – to the surprise of many patrons.

Opening night saw Neville Brody and a good 300 lesser mortals creating, questioning and rearranging the gallery. The sheer energy was amazing, and amidst the piercing shouts generated by the strategically placed Loud Hailers (that make your ears hurt like HELL in a concrete gallery), we knew something special was happening. Modernist utopian aspirations met with an excessiveness and cheek that Coons would have gone giddy for. And in a referential, oh-so-post-modern way, the participants became the spectacle as we were invited to combine clipart stickers and cardboard boxes to create fresh product ideas for the Pope’s visit to London. The “Cardinal Reader” EFTPOS machine was a crowd favourite.

Curator Tim Holloway (www.timoholloway.wordpress.com) gave me a tour of the front gallery space created by the Research Studios team; a faux office strewn with small works, posters, pins, crusty CRT monitors, and ancient ink-jet printers. Buried in one of the drawers I discovered a manifesto from London interactive studio AllofUs (who presented at Semi-Permanent 09). Their low-fi epistle Time is of the Essence calls for creatives to reject the fallacy of productivity and actively seek the downtime in which we are sub-consciously creative. In keeping with the ethos of the festival, I took the publication home with me.

In the safety of the LondonNewCastle gallery space, we took our first tentative steps into the “post-success” world. ‘Must we contend more openly with our own waste?’ sewer artist Bruno Rinvolucri asked? Should we cling to ideals and become Design Fundamentalists, as “Manifesto” curator Daniel Charny suggests? Are tragic figures like King Ludwig, Elvis, and MJ the inevitable products of success culture? The deluge of post-capitalist rhetoric that’s beginning to appear, even from the British Finance Minister (who was all over the news during my stay in London), suggests that the ever-upward quest for success is reaching a plateau, and creatives must find new standards of quantifying the value of their work.

Back in New Zealand, I feel like an impostor. BlogRoll was never about the value of publishing – that’s just a convenient post-rationalisation. It was about the failure of a design industry to deal with the nemesis of its own success; overcrowded un-differentiated markets and rising design agnosticism. It was a pastiche of the humourless diatribe of mass-market design, where marketers still employ the same BRAND NEW! tricks from yesteryear in an attempt to salvage a system built on increasingly pointless consumption.

For me, that was the central message of ADF. ‘Success’ has out-lived its tenure as a valid motivation for creative practice. We need to find greater meanings to fuel our practice, and motivations that go beyond the next deadline or star-studded award night. Practice quieter lives. Experiment. Fail. Fail again. And ransom your soul at all costs from whoever you sold it to.

[ENDS]

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